Yini i-Virtual Reality?
Ukuthunyelwa kwento engekho ngokoqobo kwezokuthengisa kanye ne-e-commerce iyaqhubeka nokukhuphuka. Njengabo bonke ubuchwepheshe obusafufusa, ukutholwa kuvumela ukuncishiswa kwezindleko ezihambisana nokusatshalaliswa kwamasu obuchwepheshe kanye neqiniso elibonakalayo alihlukile. Amathuluzi okuthuthukisa amaqiniso abonakalayo
Imakethe yomhlaba wonke yamaqiniso abonakalayo ikhula ngokushesha futhi kulindeleke ukuthi ifinyelele ku- $ 44.7 billion ngo-2024 ngokusho kwe Umbiko wocwaningo lweMarketsandMarkets. Ihedisethi ye-VR ayidingeki nakancane... ungasebenzisa Google Cardboard kanye ne-smartphone ukuze ubuke ukuzizwisa kwento engekho ngokoqobo egxilile.
Yini i-Virtual Reality?
I-Virtual reality (VR) ukuzizwisa okugxilile lapho izinzwa zomsebenzisi ezibonwayo nezizwakalayo zithathelwa indawo izinto ezikhiqizwayo. Okubukwayo ngezikrini, umsindo ozungezayo ngamadivaysi alalelwayo, ukuthinta ngokusebenzisa imishini ye-haptic, iphunga elimnandi, nezinga lokushisa konke kungathuthukiswa. Umgomo uku buyisela umhlaba okhona futhi umsebenzisi ukholelwa ukuthi bakusilingisi esisebenzisanayo esidalwe ngalezi zinsiza.
I-Virtual Reality Ihluke Kanjani Kumaqiniso Angathandwa Ngama-Augmented (AR)?
Abanye abantu bashintshanisa i-VR ne-AR, kodwa kokubili kuhluke kakhulu. I-Augmented or Mixed Reality (MR) isebenzisa ukuzizwisa okukhiqiziwe okumbozwe nomhlaba wangempela kuyilapho okungokoqobo okungokoqobo kuthatha indawo yomhlaba wangempela ngokuphelele. Ngokuvumelana ne HP, kunezici ezine ezibonisa esingokoqobo virtual futhi ikuhlukanise kwezinye izinhlobo zobuchwepheshe ezifana neqiniso elixubile kanye neqiniso elingathandwa kwabathelisi esikubona.
- Imvelo eyenziwe ye-3D: Indawo yokwenziwa inikezwa ngendlela efana ne-a Isibonisi se-VR noma ihedisethi. Umbono wokubukwayo womsebenzisi uyashintsha ngokusekelwe ekunyakazeni okwenzeka emhlabeni wangempela.
- Ukucwiliswa: Imvelo ingokoqobo ngokwanele lapho ungakha kabusha ngempumelelo indawo yonke engokoqobo, engeyona eyomzimba ukuze kudaleke ukumiswa okuqinile kokungakholwa.
- Ukuzibandakanya kwezinzwa: I-VR ingabandakanya okubonakalayo, okulalelwayo, kanye nezimpawu ze-haptic ezisiza ukwenza ukucwiliswa kuphelele futhi kube ngokoqobo. Lapha yilapho izinsiza noma okokufaka okufana namagilavu akhethekile, amahedisethi, noma izilawuli zesandla kunikeza isistimu ye-VR okokufaka okwengeziwe kokunyakaza nedatha yezinzwa.
- Ukusebenzisana kwangempela: Ukulingisa okubonakalayo kuphendula ezenzweni zomsebenzisi futhi lezi zimpendulo zenzeka ngendlela enengqondo, engokoqobo.
Uzakha Kanjani Izixazululo Ze-VR?
Ukwakha ukuthembeka okuphezulu, isikhathi sangempela, kanye nolwazi olubonakalayo olungenazihibe kudinga amathuluzi amangalisayo. Ngokujabulisayo, umkhawulokudonsa, isivinini seprosesa, nokukhula kwenkumbulo emkhakheni wehardware kwenze ezinye zezixazululo zilungele ideskithophu, okuhlanganisa:
- I-Adobe Medium - dala izimo zemvelo, izinhlamvu eziyinkimbinkimbi, ubuciko obungabonakali, nanoma yini ephakathi. Ngokukhethekile ngokoqobo okubonakalayo ku-Oculus Rift kanye ne-Oculus Quest + Link.
- I-Amazon Sumerian - Dala kalula futhi usebenzise i-3D esekelwe kusiphequluli, i-augmented reality (AR), kanye nezinhlelo zokusebenza ze-virtual reality (VR).
- I-Autodesk 3ds Max - Isoftware ye-3D yokumodela, enikezelayo, neyopopayi ekuvumela ukuthi udale imihlaba enwetshiwe nemiklamo ephambili.
- I-Autodesk Maya - Dala imihlaba enwetshiwe, izinhlamvu eziyinkimbinkimbi, nemiphumela ebabazekayo
- blender - I-Blender iyisofthiwe yamahhala futhi enomthombo ovulekile, kuze kube phakade. Ibuye isekelwe kahle ngabathengisi abakhulu behadiwe njenge-AMD, i-Apple, i-Intel, ne-NVIDIA.
- Sketchup - Ithuluzi lokumodela le-3D lamawindi kuphela eligxile embonini yezokwakha kanye nezakhiwo, futhi ungalisebenzisa ekuthuthukisweni kohlelo lokusebenza lwento engekho ngokoqobo.
- Unity - izinkundla ze-VR ezihlukene ezingaphezu kuka-20 zisebenzisa izinto ezidaliwe ze-Unity futhi kunabadali abasebenzayo abangaphezu kwesigidi esingu-1.5 ngenyanga endaweni yesikhulumi abavela ezimbonini zamageyimu, zezakhiwo, zezimoto, nezamafilimu.
- Unreal Engine - Kusukela kumaphrojekthi okuqala kuya ezinseleleni ezinzima kakhulu, izinsiza zabo zamahhala nezifinyelelekayo kanye nomphakathi okhuthazayo unika wonke umuntu amandla okufeza izifiso zabo.
I-VR inamandla amakhulu kwezinye izimboni eziningi. I-HP inikeza izindlela eziyisithupha ezingalindelekile i-VR ezihlanganisa ngayo nezimpilo zethu zesimanje kule infographic: